Showing posts with label donarex's ios review corner. Show all posts
Showing posts with label donarex's ios review corner. Show all posts

Saturday, 27 October 2012

Plauge Inc.


Plague Inc
Developers: Ndemic Creations LTD
iTunes Rating: 4.5 Stars (937 ratings as of 17 June 2012)
Game Center?: Yes
Version Details: 1.2 (released 12 June 2012)
Age Rating: 9+
Price: £0.69


Plague Inc. is a pandemic simulating strategy game similar to Pandemic 2.5. Although they are very similar in concept, Plague Inc. has revolutionised the gameplay and expanded on what Pandemic started. With more gameplay elements and a different approach to the pandemic simulation genre (is it really a genre?) Plague Inc is definitely worth a look at!

Gameplay
The game play in Plague Inc is very similar to that in Pandemic 2.5, infect the whole world with a disease and try to kill everyone while your “opponent” the governments of the world, try to stop you. I’m going to try and do this objectively, although Pandemic 2.5 and Plague Inc. are very similar, I’m going to try and hold back from comparing the two games too much in this review.

So the game starts off with choosing a difficulty, Casual, Normal or Brutal. If you want to unlock new content (which I’ll get to shortly) you have to play on Normal upwards, which is good although I’ve yet to finish the game with a bacteria on Normal so haven’t unlocked anything. The next stage is to choose your type of disease, of which there are 7; Bacteria, Virus, Fungus, Parasite, Prion, Nano-Virus and Bio-Weapon. You unlock each new disease type by completing the game on Normal or Brutal with the previous disease type; for example completing the game on Normal with a Fungus would unlock Parasites. Also on this menu are links to 2 sub-menus; Unlock and Special. Unlock is a menu to unlock things with in app purchases! (shakes fist) You can unlock the next pathogen type for £0.69 all of them for £1.99 and also the 3 cheats for £2.99.

Although I’m against these, Ndemic seem to have a tongue-in-cheek approach to them, almost saying out right, “Yes we are charging people for the ability to cheat and take away from the lifespan of our game, and we don’t care!” I’m honestly not sure how I feel about this, I am against in app purchases because most companies implement them incorrectly, but from the ones I’ve run into in my time these seems to be the least bad. They only add to the gameplay – especially the cheats, and if people want to pay for them it’s a single player game so it’s really no issue of mine whether they do so.


Anyway back to the gameplay! The cheats are pretty much God-Mode in their effects; Immune Plague – no cure development; Hidden Plague – no governments; Unlimited Plague – Infinite DNA points. So yeah, they sound like they pretty much make the game impossible to lose and I’m not sure if these would even be fun to play with activated? However to unlock them (without paying £2.99) you have to finish the game with all 7 types onf Brutal, so it pretty much is an end game extra.

Once you’ve chosen a disease type you can choose a name and then it’s into the game. You get to choose where you start off in Plague Inc. tapping a country/region will start your disease off in that area, which I think is a nice touch and adds more strategy to the game. Do you start off in a land locked country? Or on an island with lots of air and water traffic? The actual gameplay at this point is pretty much the same as Pandemic 2.5; infect new people, spread to new countries gaining DNA points and evolving your disease to gain new benefits. The genes in Plague Inc. are split into 3 categories Transmission, Symptoms and Abilities. Transmission genes are different ways off passing on such as animal hosts, air and water. Symptoms are the symptoms infected people will show and change the three variables for your disease; infectivity, severity and lethality. Abilities are your resistances to different environmental factors such as cold and heat and also a few special genes which I’m guessing will change depending on what type of disease you are.

Evolution points are earned in two ways in Plague Inc. The first is the same way as they’re earned in Pandemic, spreading to new hosts and killing old ones. However you get various floating bubbles in Plague Inc. that you can pop for benefits. The first you encounter are Orange bonus point bubbles, these appear at random in any country you have infected, and simply pop it to gain a few points (usually 2-4) before it disappears. The next are Red infection bubbles, these appear once you spread to a new country or region, pop it for a medium boost (5-10). The final bubbles don’t give you points but instead help you combat vaccine research, these bubbles are Blue and popping them adds to the time that a cure will be finished.


These additions make Plague Inc. much more interactive and fun to play and if I really (gun to my head) had to make a decision between Plague Inc and Pandemic 2.5, I would have to pick Plague Inc.

It’s more interactive, the menus are bolder and the graphics are more sleek and intuitive, however there are a few things about it that I feel don’t need to be there. The world menu has links to a lot of graphs that show repeated data that you can find somewhere else and in much nicer formats. The infection spread summary is really the only one I use in this data sub-menu but there’s also a graph to show the breakdown of the population (as well as a pie chart and numbers in the main world menu AND numbers of infected and dead on the main screen) a graph to show the cure progress (in addition to the main world menu’s cure graphic AND the same thing repeated in the cure sub-menu of the world menu...) and a disease graph which shows how your infectivity, severity and lethality have changed over time (the main levels of which can found on the gene evolution screen).

Basically what I’m getting at here is most of that data submenu can be found in other places and honestly I feel it’s just added to try and make it “better” than Pandemic, which although it had boring looks, had all its information either in the world screen or shown on the main screen of the game, much tidier and professional.

Addictivity - 10/10
Again, I got completely drawn in to this game and as I said, the addition of a few extras, mainly the bubbles, makes the game more interactive. So rather than staring a screen of numbers changing, waiting for new evolution points, you get to pop a bubble every now and again in the dry spells.

The game is a lot harder than Pandemic, or maybe I haven’t adapted to the different gameplay style of Plague Inc. just yet. I’ve yet to finish the game once on Normal although I’ve done it a couple of times on Casual. The game does seem to be more user friendly than Pandemic although it seems a bit dumbed down at the same time. The ways of unlocking new genes is completely different to Pandemic and I honestly don’t like it as much. To get to higher level genes you have to follow paths in different places, and unlocking a gene in a section (e.g. Symptoms) increases the price of all genes in the section, which again I don’t like. Some of the unlocks are crazily expensive too and take a while to save up for and as you can’t see all the genes at once and the prices depend on how many you’ve unlocked, it can be hard to plan too far ahead in Plague Inc.

Another extra though that I love is addition of mutation. Your disease can mutate a symptom gene randomly, unlocking it without using any points, however these are usually low level or following a path, they very rarely follow the path you want though and can maybe unlock something that you don’t want.

Controls - 9/10
The controls are mainly all menu driven as in Pandemic, and the menus in Plague Inc. are beautiful to look at and easy to understand so the controls are simple. The only complaints I have about the controls are the bubbles are small and sometimes when I tap one it doesn’t pop and disappears before I can get it.

Menus - 9/10
The menus in Plague Inc. are beautiful. They’re very nicely designed and are easy to follow, although I don’t like the gameplay mechanic of unlocking the genes through pathways, they’re amazing to look at, however not showing the complete pathway is a bit bad I think. Maybe if they’re greyed out when you can’t unlock them but show them anyway so you can see all the genes available? There are some that require multiple pathways to meet at a point and you only know if you spend points to converge all the paths, which not everyone will do. I deducted a mark for the repeated data in the redundant Data section of the World menu. This really isn’t required...

Sound - 10/10
The sounds are good, there’s a background loop that sounds similar to the Pandemic loop track, but the addition of sound effects in the game put it above Pandemic in the sound department. Some of them are quite creepy but I guess that’s the vibe they were going for here and they nailed it!

Graphics - 10/10
The graphics for Plague Inc. are amazing, the game is bright and bold, which is why I feel the game is dumbed down and not as realistic and scientific as Pandemic. The only problem with the graphics I have is the problem with the gene pathways and also the top section of the GUI sometimes blocks out bubbles in countries such as Canada, Russia and Greenland.


The use of Landscape orientation is definitely a bonus here!

Difficulty - 7/10
The game is a lot harder than Pandemic, I’ve yet to finish this on Normal even once... This is due once again to issues with the Cure development. It seems to get to around 20% and then it just rockets up and nothing you can do can stop it. I’ve had all 8 or so of the genes to do with cure development hindrance and it seems to do nothing at all in abating the research, also popping the bubbles seems to do nothing as well? I’ve popped tens of bubbles and it’s done nothing to slow down or stop the research. It also seems that the cure always works in Plague Inc. there’s no chance of it being an unsuccessful cure like in Pandemic.

Learning Curve - 8/10
The learning curve for the game is a bit all over the place... You think you have the hang of the game then suddenly the cure arrives and everything goes downhill, or a new symptom mutates and messes up your game plan. Also the fact that you can’t see the full gene pathways makes it very hard to plan ahead unlike in pandemic, where all the genes are visible from the start of the game. Other than that the game is very easy to pick up, as new bubbles arrive you get pop ups telling you what to do, which you can turn off. I have one problem though which I can’t seem to find the answer for. In Pandemic the variables for the diseases are explained. In Plague Inc... Not so much, I have no idea what severity means, it sounds the same as lethality but it can’t be... So yeah, I don’t know.

Also it’s harder to plan ahead as you don’t get markers to show how symptoms affect your variables like in Pandemic, you just have to guess and hope your lethality doesn’t get too high.

Average Score – 9.0/10
Overall Score – 10/10
Plague Inc. has the problem of being marked with the stigma of a copycat; Pandemic is pretty much the only known pandemic simulation game and has been for a long time. Plague Inc. however does some things a lot better than Pandemic does and maybe can be seen as an entry level Pandemic game. It does look friendlier and easier to play but once you get into it, Plague Inc. is not a casual game (at least if you’re not playing on Casual anyway...) it is definitely a good contender against Pandemic, I honestly love both of these games and still play them both. They have different mechanics and game play elements so are completely different games and as such, play differently. You can’t take your strategy from Pandemic and copy it to Plague Inc. because chances are, it won’t work at all. As I said above, if I had to pick just one I would definitely pick Plague Inc. Don’t let Pandemic’s reputation as the only pandemic simulator put you off and mark Plague Inc. as just a clone.

Saturday, 29 September 2012

Nihilumbra

Nihilumbra
Developers: Beautifun Games SL
iTunes Rating: 5 Stars (14 ratings as of 19 July 2012)
Game Center?: No
Version Details: 1.1 (released 28 June 2012)
Age Rating: 9+
Price: £1.99



Nihilumbra is just... Wow. This game is so amazing and it has hardly any ratings but they’re all 5 stars (a few are 4 stars but only about 2 or 3). I think this may be due to the fact that it looks a little bit like a stigmatic and oh-so-hated “Art” game. However, Nihilumbra is a side scrolling puzzle platformer with some truly original game mechanics and an engaging story that will keep you hooked.

Gameplay
The game starts with a small blob in this place called “the void” a desolate place of nothingness that has somehow spawned a conscious being. You travel through this area that teaches you the movement and jumping mechanics and eventually escape into the real world.

Here you find yourself in a truly beautifully designed landscape, a snow-capped mountain path in the middle of a blizzard. As you travel along this path you come across a scarecrow and change your shape so you look more human. This is where the real game starts, you follow the path until you reach a place you can’t go and are forced to follow another path. Here you find a glowing flower and discover something amazing. Colour. This is what the game is all about, you travel from a place of nothingness and find all these colours and beautiful landscapes and you don’t want to leave them, you want to discover more. However the void wants to be complete and is after you.


The colours serve another purpose though; you paint the surfaces to give them new physical properties. Each colour does something to the surfaces that you will have to use as you progress through the different landscapes and find new colours to add to your palette.

The narrative of the game is amazing; it really sets the tone and the feeling of the game. Sometimes it echoes your feelings in an eerie way, but at others it tell you what your character is feeling at this point, it tries (and ultimately succeeds in my opinion) to put you right in the shoes of the character. The story is really gripping and interesting and I really want to see what happens at the end, especially as in the description on iTunes it says: Unlock a great surprise by completing the game, replayability assured.

Addictivity - 10/10
The game is fun and the story is interesting, the game mechanics are good and there are multiple ways to solve each puzzle, some easier than others. I’m currently in world 3 of 5 and I’m about half way through the game as a whole. It really is amazing and well worth the higher than normal price tag.

Controls - 10/10
The game has two control methods, on screen buttons or tilting the device. I haven’t tried out the tilting because I’m more of a fan of buttons but the buttons are well designed. They’re not big enough to overtake most of the screen space, but they’re not so small that you can’t hit them accurately. The buttons are used to move your character left and right and there’s a small button on the right that you use to jump.


Using the colours is a bit more complex. First you have to choose your colour; this is done by a small menu at the top right corner of the screen. An orb shows you the currently selected colour and tapping this opens up a treelike menu where you choose another. Once you have your colour you can simply paint over any surface and it coats it in that colour. It’s that simple.

Menus - 10/10
The menus are simple to understand. There’s an options menu where you can choose from multiple languages (this changes the onscreen narrative) set the BGM and SFX volume levels and also choose which control setup you want to use (you can also do this at the start of a new game, it asks). There is also a feedback button where you can choose to leave a rating or pass the game around on FaceBook and Twitter.

Also on the main screen there is a profile selector, you can have up to 3 profiles, or save files, on the game and you can choose here which you want to play. Tapping “play” will take you to the void if you’re playing a new game (this is a tutorial area that you can’t play again if loading) if you’re loading it will take you to the level select screen. Here you can choose what area you want to play in and can also choose what checkpoint you want to play from.

Sound - 10/10
The sound in this game is beautiful, the background music to the menus is amazing and each level has its own score which fits in perfectly with the landscape and adds to the atmosphere. If you’re going to play this game I strongly recommend you play this with the sound on, it really adds to the game immensely.

Graphics - 10/10
The graphics, like the sound, are absolutely beautiful! The levels are all amazingly well designed and recurring aspects of the game, such as the magical area you go to when you discover a new colour, are just as beautifully done. As I said, I’m only on the third area and still have another 2 to go, I’m really looking forward to seeing what they are, and also what colours I’ll be unlocking.


Difficulty - 10/10
The game is balanced perfectly well, adding new colours adds new challenges to the game but you also have to use everything you have learnt as you progress. The colours don’t have one single use, you can use each of them in multiple ways (apart from green that seems to only have one use) and you can combine the use of colours to get the desired effect. For example pushing a large block is only possible if you use blue to ice the floor up and then you could make it stick part way down a wall, after you push it off the edge, using brown.

The hardest bits of each level are at the end where you have to outrun the void, dodging obstacles and using what you have learnt throughout the level to progress. Unless you’re very quick thinking and can react well then you’ll have to attempt these levels multiple times.

Learning Curve - 10/10
The game is incredibly easy to pick up; each new element is introduced well. When you gain a new colour you travel to a small tutorial area where it gives you a small over run of some of the ways you will have to use the colour. Then you’re warped back to where you were and have to carry on up the path you couldn't go before with your new found power. During the level it will give you new ways to use the colour and will introduce ways to use more than one colour at a time.

Average Score - 10/10
Overall Score - 10/10
Wow. My first perfect 10... Honestly it couldn't have gone to a more deserving game. This really is the most beautiful game I ever played and I can see why some people would class it as an art game (heck, even I did when I first played it). But Nihilumbra is so much more than that, it has great gameplay to go along with the art side and they tie together amazingly well. The story is gripping and I honestly love it, it brings up issues of belonging, wanting to live, whether it’s pointless to live if you’re just going to die and many more. I honestly love this game and think it is well worth the £1.99.

Saturday, 15 September 2012

DragonVale

Here's a review for an awesome game on iOS systems that a lot of you may play, DragonVale! This was the very first review I did over on my blog, Donarex's iOS Review Corner. and since then a lot has changed to the gameplay. You can now breed dragons in a new Epic Breeding Island as well as the Breeding Cave, race your dragons at the Race Track and there have been new dragons added such as the rare Gemstone and Treasure dragons, as well as a new Metal base type!

DragonVale
Developers: Backflip Studios
iTunes Rating: 4.5 Stars (5370 ratings as of 20 Feb 12)
Game Center?: Yes
Version Details: 1.5.0 released 28 Jan 2012
Age Rating: 4+
Price: Free

The Main Screen